Get ready to travel to ancient China where two kingdoms are fighting over control of various terittories and take the role of a famous warlord.

Sun-Tzu is a game of bluff and strategy for two players in which you try to take control of several regions, using your cards in the most appropriate manner and try to predict the choices of your opponent. At the beginning of each round you select and place one of your cards in each region of the board and then reveal them and resolve the effect on each one of them. The player who played the card with the highest value removes the opponent's army or adds their own, equal to the difference between the two cards.



Number of players: 2

Average duration: 30’

Age: 9+

MSRP: $30

Thumbs Up:

A very interesting feature of the game is the way in which players score points. Each game lasts nine rounds and players score points depending on the areas they control in the third, sixth and ninth and final round of the game. While the six areas of the board score different points, each of them acquires a different value in each of the three scoring phases (For example, a region can score three points in the third round, one point in the sixth and five points in ninth and final round) This is a characteristic that adds a great dynamic to the game, as the players are required to constantly reform their strategy and priorities.

The time you will not participate in the game is minimal as in all phases both players play together. The only situation in which you will have to wait is when your opponent might need a little more time than you to think and decide their moves.

The rules are very simple and concise, and from the very first round you will be familiar with them and spend all your thought into your next move and predicting the moves of your opponent.

Component Quality:
The illustration of the game without being impressive is in harmony with the theme and everything is very clear. The miniatures and the scoring boards could be replaced with simple tokens, however this is definitely an addition that enhances the appearance of the beautiful game.

The fact that the game can be played in different ways by adding or removing various cards and warlords' special powers, and other events, is a feature which adds to the diversity of the title.

Thumbs Down:

Component Quality: The scoring boards, although, as it has been said, enhance the beautiful looks of the game, should be assembled using glue, since the bases that make them stand can easily fall off, and this is probably the only thing that puzzled us.

Final Verdict:

Sun-Tzu is a great two player game, which can be played by both beginners, due to the simplicity of the rules, as well as more experienced players as it provides you with fairly deep strategic choices and gameplay in general.

Who is it for:

Family Gamer: Yes. A fairly simple but interesting game, which will fully satisfy all players of the category who are looking for a game for two.

Social Gamer: No. Although bluffing and anticipating of your opponent's move is a key feature of the title, the strategic depth and the fact that this is a two-player game only, makes it unsuitable for social gamers.

Strategy Gamer: Yes. The strategic depth that the specific title provides in conjunction with the zero luck factor, make it certain it will fully satisfy the players in this category.

Hobby Gamer: Yes. An excellent two-player game that should not be missing from the collection of any hobby gamer.

Hardcore Gamer: Maybe. The simplicity of the rules will repel several gamers of this category, however the competitive nature of the game, in conjunction with the depth of choices provided will satisfy many of them.


Game Contents:

1 Game board
10 Score displays
1 Rulebook
55 Cards :
40 Action cards
10 Warlord cards
5 Event cards
44 Miniatures  
21 Red soldiers
21 Blue soldiers
1 Sun Tzu miniature
1 King of Chu miniature 




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